Houdini
HOUDINI The great escape Vol.1
 
1.- Workspace
1.1 Intro
1.2 Help browser
1.3 Interface distribution
1.4 Resize and move your pallets
1.5 Desktops
1.6 Save, delete and new desktop
1.7 Navigation on the interface
1.8 3D in 2D monitors
1.9 View ports
1.10 Views
1.11 Wire frame
1.12 View port tools
1.13 Nodes
1.14 Parameters pallet
1.15 Tool bar
1.16 Timeline
1.17 Display options
1.18 Color scheme
1.19 Preferences
 
2.- Navigation
2.1 View tool navigation
2.2 Navigation Keys
2.3 Point of interest
2.4 More navigation options
2.5 Hotkey's
2.6 Axis 3D
2.7 Manipulation tools
2.8 Manipulate your handles
2.9 Pivot point
2.10 Revert to defaults
2.11 Parenting
2.12 Help
2.13 Levels and Networks
 
3.- Selections
3.1 Selecting
3.2 Selection keys
 
4.- Create
4.1 Shelves
4.2 Create
4.3 Parameters
4.4 Basic objects
4.5 Meta ball
4.6 Lsystem
4.7 Platonic
4.8 Curve and circle
4.9 Text
4.10 Null object
 
5.- Modify
5.1 Combine and extract
5.2 Mirror
5.3 Copy
5.4 Duplicate
5.5 Pivot, delete, hidden and parent
5.6 Look at
5.7 Follow path
 
6.- Model
6.1 Revolve
6.2 Loft
6.3 Skin
6.4 Rails
6.5 Sweep
6.6 Ray
6.7 Boolean and cookie
6.8 Carve
6.9 Scatter
6.10 Convert, refine and reverse
6.11 Sculpt
6.12 Visibility
6.13 Trace
 
7.- Polygon
7.1 Polyextrude
7.2 Polybevel
7.3 Polysplit
7.4 Polyreduce
7.5 Polycap
7.6 Edge collapse
7.7 Edge cusp
7.8 Edge flip, divide and dissolve
7.9 Clip
7.10 Subdivide
7.11 Divide
7.12 Facet
7.13 Smooth
7.14 More polygon options
 
8.- Deform
8.1 Twist
8.2 Twist is all (bend to squash)
8.3 Bulge and magnet
8.4 Lattice
8.5 Fractal
8.6 Mountain
8.7 Ripple
8.8 Morph
 
9.- Groups and attributes
9.1 Groups
9.2 Group node
9.3 Group paint
9.4 Group copy
9.5 Attribute copy
9.6 Attribute transfer
9.7 Attribute mirror
 
HOUDINI The great escape Vol.2
 
10.- Shaders and materials
10.1 Intro to Materials
10.2 Alpha channel
10.3 Parameters
10.4 Creating materials
10.5 Displacement
10.6 Selection
10.7 UV textures
10.8 Camera projection
 
11.- Lights and Illumination
11.1 Intro to lights
11.2 Transformation and light nodes
11.3 Type of lights
11.4 Parameters
11.5 Spot light
11.6 Area light
11.7 Templete Light
 
12.- Rendering with mantra
12.1 Render region, flip book and mantra preview
12.2 Creating mantra nodes
12.3 The main settings
12.4 Properties tab
12.5 Sampling and the effects
12.6 Render engines
12.7 PBR
12.8 Caustics
 
13.- Intro to Dynamics
13.1 Intro and RBD objects
13.2 Static, Terrain and removing objects
13.3 Parameters
13.4 Initial state with file nodes
 
14.- Intro to Pop's
14.1 Calling Particles
14.2 Intro to particles
14.3 Fireworks
14.4 Emitter
14.5 Particles from objects
14.6 Pop object
14.7 Squishy object
 
15.- Intro to Particle Fluids
15.1 Particle fluid object
15.2 Parameters
15.3 Saving simulations on your HD
15.4 Sculpted tool
15.5 Whitecaps
15.6 Emit particle fluids
15.7 Sink
15.8 Wind force
 
Cloth in Houdini
Houdini Intro to Cloth simulations
Houdini Friction and initial state
Houdini Contact and damping
Houdini Material
Houdini Silk tutorial.
Houdini Collitions tutorial.
Houdini Pin constrain tutorial.
Houdini Relationships
Houdini Other tools
Houdini Spring constrain tutorial.
Houdini Stich constrain part one tutorial.
Houdini Stich constrain part two tutorial.
Houdini From cloth to RBD
Houdini Forces
Houdini The shirt project
 
Destruction
 
1.- Breaking the wall with VOP'S
1.1 Intro to fractured objects
1.2 Deforming geometry VOPSOP
1.3 Fixing problems
1.4 Making Groups
1.5 Old school expression
1.6 What happened?
1.7 Little imperfections
1.8 Finally broken
 
2.- Breaking a vase with paint and For each
2.1 Creating the vase
2.2 Painting with a brush
2.3 Grouping
2.4 Breaking the vase
 
3.- Breaking a pot defining pieces with geometry
3.1 Modeling our pot
3.2 Creating pieces
3.3 Defining groups
3.4 Fractured Object
3.5 RBD Glue Object
3.6 Switching between the two objects
 
4.-The Break Tool
4.1 Understanding the Break Tool
4.2 Breaking just a portion of the object
 
5.-Bricks with class
5.1 Creating the wall
5.2 Breaking the wall
5.3 Details
 
6.-The Shatter Tool
6.1 Understanding the Shatter Tool
6.2 Solving problems
 
The Extinguisher
 
01.- Introduction to the project
02.- Modeling The Body
03.-Starting the handle
04.- Finishing our handle
05.- Modeling the hose holder
06.- Finishing
 
Camera projection
 
1.1 The garbage can
1.2 Applying textures
1.3 Finishing our projection