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| 1.- Workspace |
| 1.1 Intro |
| 1.2 Help browser |
| 1.3 Interface distribution |
| 1.4 Resize and move your pallets |
| 1.5 Desktops |
| 1.6 Save, delete and new desktop |
| 1.7 Navigation on the interface |
| 1.8 3D in 2D monitors |
| 1.9 View ports |
| 1.10 Views |
| 1.11 Wire frame |
| 1.12 View port tools |
| 1.13 Nodes |
| 1.14 Parameters pallet |
| 1.15 Tool bar |
| 1.16 Timeline |
| 1.17 Display options |
| 1.18 Color scheme |
| 1.19 Preferences |
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| 2.- Navigation |
| 2.1 View tool navigation |
| 2.2 Navigation Keys |
| 2.3 Point of interest |
| 2.4 More navigation options |
| 2.5 Hotkey's |
| 2.6 Axis 3D |
| 2.7 Manipulation tools |
| 2.8 Manipulate your handles |
| 2.9 Pivot point |
| 2.10 Revert to defaults |
| 2.11 Parenting |
| 2.12 Help |
| 2.13 Levels and Networks |
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| 3.- Selections |
| 3.1 Selecting |
| 3.2 Selection keys |
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| 4.- Create |
| 4.1 Shelves |
| 4.2 Create |
| 4.3 Parameters |
| 4.4 Basic objects |
| 4.5 Meta ball |
| 4.6 Lsystem |
| 4.7 Platonic |
| 4.8 Curve and circle |
| 4.9 Text |
| 4.10 Null object |
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| 5.- Modify |
| 5.1 Combine and extract |
| 5.2 Mirror |
| 5.3 Copy |
| 5.4 Duplicate |
| 5.5 Pivot, delete, hidden and parent |
| 5.6 Look at |
| 5.7 Follow path |
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| 6.- Model |
| 6.1 Revolve |
| 6.2 Loft |
| 6.3 Skin |
| 6.4 Rails |
| 6.5 Sweep |
| 6.6 Ray |
| 6.7 Boolean and cookie |
| 6.8 Carve |
| 6.9 Scatter |
| 6.10 Convert, refine and reverse |
| 6.11 Sculpt |
| 6.12 Visibility |
| 6.13 Trace |
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| 7.- Polygon |
| 7.1 Polyextrude |
| 7.2 Polybevel |
| 7.3 Polysplit |
| 7.4 Polyreduce |
| 7.5 Polycap |
| 7.6 Edge collapse |
| 7.7 Edge cusp |
| 7.8 Edge flip, divide and dissolve |
| 7.9 Clip |
| 7.10 Subdivide |
| 7.11 Divide |
| 7.12 Facet |
| 7.13 Smooth |
| 7.14 More polygon options |
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| 8.- Deform |
| 8.1 Twist |
| 8.2 Twist is all (bend to squash) |
| 8.3 Bulge and magnet |
| 8.4 Lattice |
| 8.5 Fractal |
| 8.6 Mountain |
| 8.7 Ripple |
| 8.8 Morph |
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| 9.- Groups and attributes |
| 9.1 Groups |
| 9.2 Group node |
| 9.3 Group paint |
| 9.4 Group copy |
| 9.5 Attribute copy |
| 9.6 Attribute transfer |
| 9.7 Attribute mirror |
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| HOUDINI The great escape Vol.2 |
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| 10.- Shaders and materials |
| 10.1 Intro to Materials |
| 10.2 Alpha channel |
| 10.3 Parameters |
| 10.4 Creating materials |
| 10.5 Displacement |
| 10.6 Selection |
| 10.7 UV textures |
| 10.8 Camera projection |
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| 11.- Lights and Illumination |
| 11.1 Intro to lights |
| 11.2 Transformation and light nodes |
| 11.3 Type of lights |
| 11.4 Parameters |
| 11.5 Spot light |
| 11.6 Area light |
| 11.7 Templete Light |
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| 12.- Rendering with mantra |
| 12.1 Render region, flip book and mantra preview |
| 12.2 Creating mantra nodes |
| 12.3 The main settings |
| 12.4 Properties tab |
| 12.5 Sampling and the effects |
| 12.6 Render engines |
| 12.7 PBR |
| 12.8 Caustics |
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| 13.- Intro to Dynamics |
| 13.1 Intro and RBD objects |
| 13.2 Static, Terrain and removing objects |
| 13.3 Parameters |
| 13.4 Initial state with file nodes |
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| 14.- Intro to Pop's |
| 14.1 Calling Particles |
| 14.2 Intro to particles |
| 14.3 Fireworks |
| 14.4 Emitter |
| 14.5 Particles from objects |
| 14.6 Pop object |
| 14.7 Squishy object |
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| 15.- Intro to Particle Fluids |
| 15.1 Particle fluid object |
| 15.2 Parameters |
| 15.3 Saving simulations on your HD |
| 15.4 Sculpted tool |
| 15.5 Whitecaps |
| 15.6 Emit particle fluids |
| 15.7 Sink |
| 15.8 Wind force |