BACOME A HOUDINI
TECHNICAL DIRECTOR (FXTD)
Technical Director Visual Effects Master Program
Are you ready to become a Houdini Technical Director FXTD?
Welcome to our Houdini VFX TD training program. Before explaining how our Houdini VFX TD training course works. I want to give you an idea about… what a visual effects technical director is, and what their principal skills and day to day tasks are.
Well… firstly, we will stop calling them Visual Effects Technical Directors, and we will refer to them as FX TDs. FX TDs are the heroes of many visual effects facilities… without them, the great movies (and some TV shows) will be completely different.
FX TDs can do almost everything in Visual Effects. They know (from enough to) a lot about the main and general rules of Visual Effects, and believe it or not, they are just fascinated by numbers, Technology, and Destruction.
Mainly the FX TDs job is to create tools that help the production team work faster and efficiently. Their main subject is related to Explosions, Smoke, Waterfalls, Water deformers, and all Destruction kind of effect that you can imagine. Sometimes they create the complete set up of the effect that needs to be used, and sometimes they only create a tool with all the parameters that can be used in production by another artist.
That was just an introduction. I do not want to scare you. I mean, the real job of a VFX TD is to solve overly complicated problems. That is why they are… ? Remember ?… HEROS. Therefore, they need to be always ahead on technology, tools, pipelines, new techniques, and any related content to the visual effects production industry. Thanks to that, many creative Directors (like James Cameron) do not take a no for an answer when deciding what is possible and not using technology.
- STARTS: JANUARY 10th
- CATEGORY: BASICS VFX
- OFFICIAL CARDAN CERTIFICATE
- DURATION: 12 MONTHS
Skills of a Houdini Technical Director FXTD
Visual Effects Technical Directors are good at many VFX related areas, but their craftsmanship mainly has been achieved by studying and working a lot on topics like physics, math, and programming. Art has a place here, but if you want to be called an FX TD and you are more like an artist kind of guy maybe you should be called a VFX artist.
FX TDs deal with physics to simulate scenarios, they could be using particles in other to create a flock system (birds flying), magic portals, or a disintegration effect. And these effects, require some knowledge about physics, math, and technical skills to make them look amazing.
VFX TDs are not great at executing keyframe animation, modeling, or concept art. But they have a strong understanding of the entire process of the visual effects production pipeline. This is especially important because they do not need to be good at all these things. They need to understand how other artists do their jobs and focus on theirs.
Are you ready? Become a VFX TD at Cardan.
Remember, we are here to help all the time.
HOUDINI TECHNICAL DIRECTOR FXTD…
VALUABLE CONTENT TO GROW YOUR CAREER
“Learn VEX, Destruction, Fluids, and Professional techniques to become a better artist.”
How to become a Visual Effects Technical Director (VFX TD)?
Technical directors are very experienced artists. They have a strong understanding of the visual effects pipeline. Some of them started as compositors, animators, modelers, or concept designers. But in the end, this is a Seniors position, and you need to show and prove that you are good at being a hero.
This course of Visual Effects Technical Directors is for the artist that already has at least some idea of visual effects in general and wants to take their knowledge to the next level.
Just in case you want to know, the FX TD always works under the management of the visual effects supervisor. Who is responsible for all the visual effects created during production.
Carlos Lara has more than 20 years of experience in the entertainment industry and more than 15 years of teaching visual effects and animation in different universities, VFX studios, and many other facilities in the world. Yes, he is a Visual Effects Artist, and a Technical Director. Feel confident that you will be in great hands.
Learning to become a Technical Director with us goes beyond listening to classes or learning variables and functions. Here, you really need to put all your effort into reading and practicing a lot. But do not worry because this course contains all the information necessary to help you become a Houdini VFX TD in just one year.
You will learn about Physics, Maths, Arrays, VEX, Simulations, Fluids, and Many other cool concepts.
This Houdini Technical Director Certification Training program is divided into twelve months.
- On Demand Sessions
- HD Video Classes
- Files and Necessary Assets
- Personalized Feedback
- Premium Support
- Certificate Of Completion (Houdini FX Fundamentals)
- 30 days money back guarantee
- Your key to success!
THE TECHNICAL DIRECTOR FXTD
In the first chapter, you will learn how Houdini’s Interface works The first lessons and classes are all about understanding how Houdini works and to use it efficiently. Here we will be discussing the interface and navigation techniques that will make your journey during this program a lot easier and fun. Modeling, Shading, Animation, and Rendering in Houdini are some of the main topics in this module, but remember that you should be already familiar with some of these areas because more than anything, we will be discussing how these things work in Houdini rather than teaching you the process and techniques about every single skill in particular. (Your job here will be to deal with all the projects that we will give you for you to come up with something amazing in every discipline using what you already know and the power of Houdini). In this part of the course, you also will be introduced to the concept of using groups, attributes, functions, and expressions in Houdini. The idea is to start developing your technical skills using Houdini’s procedural approach and becoming familiar whit this environment. Procedural modeling, introduction to VEX, and the creation of tools using Houdini’s ability to personalize our interface are among the last topics covered during the first three months of the program.
SIMULATIONS IN HOUDINI
This second session will continue developing our VEX skills, but we will be mainly focusing on understanding how simulations work inside Houdini. This part of the course will focus strongly on DOPS, understanding RBD objects, Particles, Vellum, constraints, and forces. DOP simulations allow you to interact simulating physically correct environments. Here we can manipulate particles and make them look like a thousand objects, use them to simulate a burst of dust, make thousands of cars appear in a city, and many other interesting effects. (Your job here will be to deal with all the projects that we will give you to come up with something amazing in every discipline. Always using what you already know and the power of Houdini). Inside DOP’s we can use RBD objects to create collision geometry needed to interact with some other networks. Here, we can specify weight, mass, friction, bounciness, and many other physical parameters to tell Houdini how to react when starting our simulation. DOPs at the same time can help us with liquids, gases, explosions, wires, hair, and cloth dynamic simulations, so in this chapter, you will be learning a lot about DOPs, Particles, RBD objects, Cloth, and some other interesting concepts that will set you up for our next Chapter.
HIGH-END HOUDINI DESTRUCTION AND EXPLISIONS
This class is all about explaining how to manipulate two of the most used and fun scenarios when dealing with Houdini Simulations. Destruction and Explosions (technical directors need to deal with all this every day). Here you will be dealing with fractured objects, deformations, construction of geometry, techniques of art directing your simulations, materials, behaviors, and much more. Add details, debris, and sculpted geometry. Those are some of the other skills that you will get after this training session. But right after that, you will be into how to deal with velocity forces using quite simple but efficient little pieces of VEX code and to use particles, dust, and some techniques learned from before so that you can put them in use. You need to execute a force to destroy something, mmm… what could be better than using pyro effects, fire, explosions, or even a tsunami to do just that? Yes, while we will be setting up your destruction pieces, assets, and other objects, we will be learning about fluids in Houdini as well. Fluids allow you to use volumes and create effects like fire, smoke, dust, or explosions. On the other hand, we also have Flip Fluids, and these friends… are an amazing set of tools that we can use to simulate water effects (waves, splashes, a sculpted water shape, etc.) and many others. And last, just like in the destruction, we need to add detail to our pieces but in the form of foam, mist, bubbles, spray, and some other details that will help you sell your shots.
CLOTH AND COWD SIMULATION EFFECTS
The cloth system is one skill that you will have to pull out as a VFX TD. Learn the principles of cloth physics and the different systems that we can use to implement them in our simulations getting cool and realistic results. At this point, your modeling skills should be strong. Take advantage of them, and start preparing geometry for cloth simulations and avoid headaches later in the process. Vellum in Houdini is powerful, but it is not the only resource available to achieve amazing results. With that said, we will move to another level, and we will start using rigging techniques to aid our simulations and art direct the process of our animated-simulated cloth. We are in the last chapter of our Houdini Technical Director Visual Effects training program, but that does not mean that the fun is over. Now you will start a completely new chapter in your life, “YES”. Crowd simulation is another remarkably, interesting, and FUN thing to see (in the final shots of epic movies). Implementing a good crowd visual effects simulation can be difficult if you do not know anything about animation, particles, physics, and simulations. But… HEY!!! At this point, you are in complete control of all these techniques, do not be afraid, and start creating your greatest apocalyptic shoot ever. And yes… with all this… we will be finishing our one-year certification VFX TD Master Program Houdini course. But your journey as a Visual Effects Technical Director will be just starting.
15 YEARS TRAINING HOUDINI ARTISTS
Learn How To Use Houdini’s Procedural Workflow
In this Houdini FX Master Course, you will develop specialized knowledge that will give you a great advantage within the industry and the professional world of visual effects.
Fire, Destruction, Explosions And More
Cardan Institute students have exclusive simulation lessons created by experienced professionals in some of the world’s leading visual effects studios.
Develop Vital VFX Techniques
Know and learn how Houdini FX works with other tools that allow you to create an efficient workflow to work without complications in any production.
Learm How To Create Crowd Simulations
Design and Develop scenes with crowds and digital actors to create an impressive portfolio. A portfolio or demo reel that will open the doors to you as Technical Director of Visual Effects without any complications.
HOUDINI MASTER VFX DIPLOMA
Creating blockbuster destruction simulations in Houdini can be a very time-consuming task, but it also needs too many resources from your system.
This program has been designed whit the average learning student in mind. Obviously, you are learning, and getting an expensive computer only to learn can be difficult.
This program will make you become a professional VFX TD regarding your PC requirements. Forget the excuses! Start learning Houdini VFX TD Tricks NOW.
You can Download Houdini Apprentice from this link
- Basic Understanding of Visual Effects And 3D
- PC/Mac, intel i5 Processor, 16 GB of RAM
- Be a super fan of Coding, Physics, Numbers and simulation effects
- You will need at least 10 hours every week