Houdini VEX Course

Learn how to create stunning visuals using VEX code in Houdini with this Houdini VEX Training Course.

This is not just another Houdini introductory tutorial.

Welcome to our Houdini VEX training program. In this course, you will learn all the techniques and tricks needed to manipulate geometry, particles, shaders, and hair using Houdini’s powerful VEX code, a high-performance expression language.

Learn how VEX code works inside Houdini and how this powerful language can be used in the Film Industry to help take your creativity to the next level and create stunning visual effects.

  • Starts: April 19 2021
  • Category: TD Visual Effectcs
  • Official CardanCertificate
  • Length: 12 Weeks
Early Registration Offer

What is VEX Code, and Why should I learn it?

VEX code is a high-efficiency writing language that you can use inside in many areas of Houdini to manipulate and create tools that make Houdini sessions more efficient.

Whit VEX code, you can take complete control of how your geometry looks. VEX code allows you to write personalized nodes manipulating point attributes. This means that you can control position, color, velocity, and create custom groups to create all sorts of interesting results.

Using particles, you can recreate an entire POP network inside Houdini with just one single function, this will help you to perform many tasks without having to rely on too many different POPs. This is the power of VEX code functions because the VEX code can live in only one single operator and run extremely faster than a regular POP network using several nodes.

Other areas where you can use VEX code are CHOPs and Fur. In CHOPs, you can use VEX code to create functions that will allow you to manipulate any number of input channels and process channel data the way you want without many regular restrictions. VEX code can run faster than the C++ code and up to 10 times faster than the point SOP.

To learn Houdini VEX from scratch, we will need to teach you about syntax, data types, functions, expressions, and many other interesting topics.

  • On Demand Sessions
  • HD Video Classes
  • Files and Necessary Assets
  • Personalized Feedback
  • Premium Support
  • Certificate Of Completion (Houdini Master Destruction)
  • 30 days money back guarantee


Learn, Variables, Syntax, Functions, and how to create efficient tools to optimize your pipeline.


Our job is to ensure that you can understand how VEX works and give you all the necessary knowledge to coding with VEX. We really take care of our students; we want them to become powerful artists. Feel completely confident that you will be finishing this program with all the skills and techniques you need to undertake many Houdini projects using VEX code.

Learn how VEX code works inside Houdini and how this powerful language can be used in the Film Industry to help take your creativity to the next level and create stunning visual effects.

Carlos Lara has more than 20 years of experience in the entertainment industry and more than 15 years of teaching visual effects and animation in different universities, VFX studios, and many other facilities in the world. Feel confident that you will be in great hands.

Learning the VEX code goes beyond learning variables and functions. There is too much information that you need to remember if you want to become good at it. In this VEX Houdini course, we will teach you all the paths that will expand your VEX coding skills even further.

You will learn about Arrays, Dictionaries, Strings, VEX compilation, and VEX editors.

Learn Houdini VEX Code Online


Would you like to create incredible Houdini procedural vegetation, growing veins, or fantastic clouds using VEX code?
Start learning now! Yes, take a Free Lesson Right now.


Here you will get a brief introduction to VEX code in Houdini, and you will learn about the basic interactions between attributes and geometry. At the end of this class, you will have a good understanding of the basic syntax structure of VEX and frequently used VEX expressions.
This second session will teach you how to start manipulating geometry in overly complex ways using Laplacian and Taubin methods. We will be using VEX to create complex mathematical formulas that will help us to come up with an easy solution to implement a very efficient workflow when dealing with seeded image segmentation algorithms.

This class is all about explaining how to manipulate two of the most used scenarios when running a Houdini Simulation. In this session, you will learn how to deal with velocity forces using quite simple but efficient little pieces of VEX code. Learn how to control parameters and attributes of your particles like color, opacity, size, etc.
Now you will get into the basic concepts of generating volumes without requiring any simulations at all. In this part of the VEX course, you will be using only density data, and then we will start building more complex volume models and shapes using VEX until we get to form vortices, galaxies, or clouds.


Noise is one of the principal attributes available in VEX. This part of the course will be devoted to understanding how noise can be applied to using and comparing different VEX functions. After that, you will need to start implementing more complex functions that will help you to create interesting procedural effects like an objective target.
Let’s talk about different options for controlling your shader using VEX code, textures, functions, and other useful tools. In this class, you will learn how to work with materials and create different textures using what you have learned so far.

Reaction-diffusion systems are mathematical models that correspond to several physical phenomena. In this class, we will get deep into how these kinds of effects can be achieved using the VEX code inside Houdini. At the end of this part of the course, you will be able to recreate effects simulating chemical reactions in a more efficient way than using fluid simulations.
Flocking is the natural performance of a group of birds. Yes, we can call this a flock or say that the birds are foraging or in flight.
Houdini simulations and mathematical models allow us to simulate birds flying or any other species’ behaviors (flocking). Use of “flocking” systems is often utilized, in computer graphics, to create all sorts of effects with species other than birds.
Using VEX in Houdini we will be creating our flocking systems taking advantage of the powerful and efficient high-performance expression VEX language. You will experiment with actions like separation, alignment, cohesion, and wander while creating instanced geometry using points to multiply a flock of organic spaceships.


Vegetation, growing veins, lighting effects, magic powers, and many other visual effects can be generated using Houdini VEX code with space colonization algorithms. Visual modeling of tree architecture began with the work of Honda. He proposed modeling trees using a recursive branching of structures characterized by a small number of geometric attributes: branching angles and length ratios of consecutive branch segments (internodes).
This system can be replicated in Houdini using the power of VEX. Learn how to create your very own ecosystem of alien-like growing plants in other to take over a city.
Now it is time to start dealing with more advanced volume scenarios. At this point in the course, you will be learning how to deal with advection, velocity fields, and implementing volume displacements to create more interesting and detailed cloud effect shapes, and how to replicate points to extend the detail of geometry at render time procedurally and efficiently.

Once at this point in the training program, you will understand that the VEX code can generate any kind of effect requiring the manipulation of geometry. But at the same time, you will be familiar with the manipulation of shaders and procedural textures. Using some of the previously mentioned concepts we will be creating landscapes that can be used in video games or different kinds of VFX’s scenes, either for animation and visual effects or even to be sent to game engines.

The last session of the VEX course will be dedicated to building a procedural tool, and then the new tool can be used by other artists.
The main objective of this class is to understand how important it is to test and debug your assets before exporting high-quality Houdini tools ready to be used in production.


Creating blockbuster destruction simulations in Houdini can be a very time-consuming task, but it also needs many resources from your system.

This program has been designed with the average learning student in mind. You are learning, and getting an expensive computer only to learn can be difficult.

This program will make you become a professional VFX TD, regardless of your PC requirements. Forget the excuses! Start learning Houdini VFX TD Tricks NOW.

You can Download Houdini Apprendice from this link

  • Basic Understanding of Houdini
  • PC/Mac, intel i5 Processor, 16 GB of RAM
  • Be a super fan of Coding and Visual effects
  • You will need at least 10 hours every week
  • Great attitude

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$ 499


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